|
ALABAMA YOUTH SOCCER ASSOCIATION
"G" LICENSE COACHING COURSE MANUAL
produced by Jason Vittrup, Director of Coaching,
A.Y.S.A.
A.Y.S.A.
3176 Cahaba Heights Road
Cahaba Heights, AL 35243
(205) 967-8652 (office)
(205) 967-8074 (Director of Coaching)
A.Y.S.A. "G" LICENSE COURSE
|
|
|

CHAPTER 4
"FOOL PROOF" PRACTICE DAYS:
JUST ADD WATER
|
|
The Ten Ready Made Practice Sessions
A. READY-MADE PRACTICES
Ten "Can't Missers"
The following pages contain
10 "ready-made" practices. Each encompasses an entire session's worth of
activities, going from exercises to games. The coach may discover that
he does not possess the time to engage in every activity during a
practice.
The rationale behind
providing the "ready-made" practices was based upon the following
conclusions concerning U-6 and U-8 coaches. Many coaches: (a)
reluctantly accepted a coaching position; (b) did not take the time to
design practices despite having this manual; (c) had difficulties
enjoying the coaching experience; (d) had players who were negatively
affected as a result; (e) did not return for a second year of coaching.
If these
conclusions are true for only 10% of U-6 and U-8 coaches, then it might
be helpful to provide "ready-made" practices. These predesigned
practices might enable those coaches to run higher quality practices, to
enjoy the coaching experience, might allow greater enjoyment for the
players, and cause both to return for a second year of soccer.
Although not every
exercise and game in the manual is used, every exercise and game
utilized in the "ready-made" section comes from this manual.
Realize that some of
the dialogue that accompanies the diagrams in the "Ready-Made" practices
has been abbreviated to fit the practice into a two page format. The
activities, particularly those used in the first 25% of practice time,
are explained in greater length in the section on exercises.
Feel free to take
advantage of the "Ready-Made" practices. The bottom line is for both
coach, and players, to enjoy the game.
|
"Ready Made" Chart |
| Practice |
Topic |
Exercises |
Games |
| 1 |
Striking & Receiving |
Back & Forth
Beat the End Man |
Hit the Moving Target
Game
Triangle Goal Game
Scrimmage |
| 2 |
Dribbling |
Can You Do This?
Dribble in the Square
Skill Relays |
End Zone Game
Beat the End Man Game
Scrimmage |
| 3 |
1 vs. 1 |
Bring It Home
1 vs. 1 to Goal |
Triangle Goal
GameLine Soccer GameScrimmage |
| 4 |
Striking&Receiving |
Inside-Out
Shoot-out |
Targetman Game
Knock Down the Cones Game
Scrimmage |
| 5 |
Dribbling |
Passing Ships
Alligator |
Targetman Game
Four Corners Game
Scrimmage |
| 6 |
1 vs. 1 |
Lat. & Vert. Gates
Thru the Arches |
Hit the Moving Target
Game
3-6-9-12 O'Clock Game
Scrimmage |
| 7 |
Striking |
Clean Your Yard!
The Holy Grail |
Pass Thru Game
Beat the End Man Game
Scrimmage |
| 8 |
Dribbling |
Cone & Back
Easter Egg Hunt |
End-Zone Game
3 vs. 3 + 1 Game
Scrimmage |
| 9 |
1 vs. 1
2 vs. 2 |
Farm Animals
Escape Scram! |
Four Corners Game
Pass Thru Game
Scrimmage |
| 10 |
Dribbling |
Dribble in the Square
Shark & Minnows |
Line Soccer Game
Knock Down the Cones Game
Scrimmage |
|
|
| READY-MADE PRACTICE #1
|
| |
Stage 1a: Exercise: Back and Forth
|

Working on striking (passing, shooting, etc.) and receiving, "Back and
Forth" simply provides each player with a number of repetitions.
Players are instructed to visualize the cones as being small goals.
Each should stop the ball before striking it back to a partner.
Upon receiving the ball, a good surface to teach is that of the
inside, making sure to keep the foot about an inch above the ground, toe
slightly up, heel slightly down. Outside is another lesson, making sure
to turn the toe inside towards the plant foot.
The striking motion may consist of inside, laces, or outside foot. |
| |
Stage 1b: Exercise: Beat the End Men
|

Two players from each team guard an endline. These are "end-men." Two
players from each team are also inside the grid playing 2 vs. 2.
To score, a player on the inside must play a ball past the opposing
end-men. This ball can be no higher than the knees. End-men may move up
and down the line to defend the endline, but cannot come inside the
grid. End-men may pass to teammates inside the grid.
Rotate end-men every two to three minutes. |
| |
| Stage II: Game : Hit the Moving
Target Game |

Hit the Moving Target Game
-Notice that the coaches (© and 0) are outside the field of play
-There are two teams, and a coach wearing the same colors as one team
-Teams score by playing a pass to the coach wearing their color
-Coaches should move around the perimeter of the field; do not stay
stationary ; make the players find you
-If two coaches are not available, a player can be used as a moving
target |
| |
| Stage III : Game : Triangle-Goal
Game |

Triangle-Goal Game
-two teams attack a three-sided goal -GK defends all three sides
-if ball goes through, it is alive on the other side
-if GK saves. throw it to open space
|
| |
| Stage IV: Game : Scrimmage |
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
|
| READY-MADE PRACTICE #2
|
| |
| Stage 1a : Exercise: Can
You Do This? |

Notice the players have come around the coach, and each with a ball in
hand. The coach demonstrates a particular skill - such as dribbling with
the outside of the foot, toe pointed in - and asks, "Can you do this?"
One at a time, the players hand the ball to the coach, who tosses it out
about 20 yards. The players run to the ball, and bring it back using the
skill requested. Balls are tossed in different directions, scattering
them, so that space is available upon return.
One skill might be to toss the ball high so that it bounces, and the
players must run through it with a body part. Another might be that the
first touch is back towards the coach. Another could be a variety of
foot surfaces on the dribble.
Allow the players to be creative by asking, 'Who can show us another
way of bringing it back?" |
| |
| Stage 1b : Exercise : Dribble in the
Square |

As the players dribble inside the grid, the coach can have them play:
Go for a Drive: When coach says 'red light,' players stop. Yellow
light (most common) means dribble under control. Green light means
accelerate. Coach can add turns, moves, etc.
Follow the Leader: Leader runs, follower dribbles. Dribbler must
keep ball at feet while chasing partner. If dribbler can tag
partner, dribbler gets a point. After 30 seconds, switch.
Bodypart Stop: While players dribble, the coach calls out a part
of the body to stop the ball, beginning with the easiest first:
cleats (bottom of foot), knee, elbow, head, chest, etc.
Color Dribble: Parents, coaches, or players (outside of the grid)
are given different colored shirts. Players dribble inside grid;
when a color is called, dribble to that color.
Tunnel Dribble: Tunnels (2 people holding hands) move around
inside or outside the square. When the command "tunnel" is given,
players dribble through as many tunnels as possible.
Speed Dribble and Slow Down: The command 'speed dribble,' means
accelerate, while maintaining ball control (3-5 seconds). When they
hear command 'slow down,' decelerate.
|
| |
| Stage 1c: Exercises :
Skill Relays |
"Relays"
work on dribbling skills. Two teams compete. Far end leaves when
teammate arrives.
First round might be ping-pong (between legs with inside of both feet);
second round, roll with bottom of foot while facing sideways; third
round, outside of feet only (toe turned inside); fourth round, every
step must be a touch; fifth round, roll it while moving backwards? |
| |
| Stage II : Game : End Zone
Game |

End Zone Game
teams attack different ends
goal scored when ball is passed to teammate who rushes into the
"end zone" to control the pass
or, goal could be awarded by dribbling into end zone
or, goal could be awarded by stopping ball dead in end zone
|
| |
| Stage III : Game : Beat the
End-Man Game |

Beat the End-Man Game
In this example, one end-man guards the end line for each team;
this could be an adult, the coaches, or additional players. Also,
more than one end-man could be used.
Goals are scored when the attacking team passes the ball over the
end line past the end-man
Teams attack one end line and defend one end line
The coach can add two end-men per end to make the game more
challenging
|
| Stage IV: Game : Scrimmage:
|
Small-sided goals; score below knee
height; even teams.
|
|
| READY-MADE PRACTICE #3 |
| |
| Stage 1a : Exercise : Bring
It Home |

Behind the poles of each goal is a line of players. When the coach plays
the ball into the square, the first two race to get the ball. Whoever
wins possession tries to score on the small goal. |
| |
| Stage 1b : Exercise : 1 vs.
1 to Goal |

Behind the poles of each goal is a line of players. When the coach plays
the ball into the square, the first two race to get the ball. Whoever
wins possession tries to score on the opponent's small goal. |
| |
| Stage II: Game: The Triangle Goal
Game |
| |

Triangle-Goal Game
two teams attack a three-sided goal -GK defends all three sides
if ball goes through, it is alive on the other side
if GK saves. throw it to open space
|
| |
| Stage III : Game : Line Soccer |

Line Soccer
light shirts attack one direction, dark shirts the other -teams
score by stopping the ball on the end line
|
| |
| Stage IV: Game: Scrimmage |
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
|
| READY-MADE PRACTICE #4 |
| |
|
Stage 1a : Exercise : Inside-Out |

Working on passing &
receiving skills, contains "servers" (outside) and "receivers" (inside).
"Receivers" deal with a ball being served. Receivers cannot receive a
pass from the same
player two times in a row. They must "touch and move," going from
server to server, in no pattern.
The types of serves can be varied. Receivers can either use "one-touch,"
where they give the ball back on the first touch, or "two-touch,"
controlled then back. Distances can be varied. |
| |
| Stage Ib: Shoot-out |

The objective here is to knock down the opponent's cones before they
knock down yours. Blocking is not allowed. Down time should be next to
none, as players grab available balls and strike them back quickly.
Coaches praise good form and offer demonstrations for assimilation.
|
| |
| Stage II : Game : Targetman Game |

Targetman Game
both teams try to work ball into teammate on the end, the
"target"
target can and should move laterally to get open
target cannot move vertically onto the field
target can be changed periodically, or with whoever plays pass
into him
teaches players to play to "feet" downfield
|
| |
| Stage III: Game: Knock Down the
Cones (Or Hit the Soccer Balls) Game |
| |
| Knock-Down-the-Cones-Game |
| object of game is to knock
over all of the opponents cones with the ball idea is to attack the
cones that are least defended |
| |
| Stage IV: Game : Scrimmage |

Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing the
best players onto different teams. |
| |
|
| READY-MADE PRACTICE #5
|
| |
| Stage 1a: Exercise: Passing Ships |

The object is, once the coach gives the signal to start, for each player
to stop the ball on the other team's starting line. The team that can do
this first is the winner. |
| Stage 1b: Exercise: Alligator |

The idea is for each player to keep his ball inside the grid, while
moving away from the 'alligator.' The alligator, or the one defender,
tries to send any ball out of the square possible. The last person to
remain in the square with the ball is the winner. |
| |
| Stage II: Game: Targetman Game |

Targetman Game
both teams try to work ball into teammate on the end, the
"target"
target can and should move laterally to get open
target cannot move vertically onto the field
target can be changed periodically, or with whoever plays pass
into him
teaches players to play to "feet" downfield
|
| |
| Stage III: Game: The Four Corner
Game |

Four Corner Game
Two teams
Each team attacks one direction
A goal can be scored through the flags in either corner, i.e.
each team can score on 2 goals
If one goal is well defended, it means that the other goal is
probably available
This game fosters the decision about where, when, and why to
attack
|
| |
| Stage IV: Game : Scrimmage |
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
| |
|
| READY-MADE PRACTICE #6
|
| |
| Stage 1a: Exercise: Lateral &
Vertical Gates |

Notice there are four 'gates.' Notice also that only one line of players
has a ball. A point is
scored only by dribbling thru the cones - the gates. Dribble through,
no shots.
A player steps out, plays a ball to a player from the other line. This
exercise can then progress through three stages: (1) receive the ball
and try to dribble thru one of the two lateral gates; (2) try to dribble
through the lateral gates [1 point] or the vertical gates [3 points] on
far end; (3) try to dribble through only the far end vertical gate. At
any time, if defense steals ball, defense dribbles thru gate.
Serves may be varied - air balls, rolls, bounces, etc. |
| Stage Ib: Exercise: Thru the Arches |

The players on the end of the grid have their legs spread open, and
serve as goals. The players in the middle play 1 vs. 1 and try to score
by pushing the ball thru the "arches" on the other end.
"Thru the arches" can also incorporate 2 vs. 2. |
| |
Stage II : Game : Hit the Moving
Target Game
|

Hit the Moving Target Game
Notice that the coaches (ã and ®) are
outside the field of play
There are two teams, and a coach wearing the same colors as one
team
Teams score by playing a pass to the coach wearing their color
Coaches should move around the perimeter of the field; do not
stay stationary; make the players find you
If two coaches are not available, a player can be used as a
moving target
|
| |
| Stage III : Game :
3-6-9-12 O'Clock Game |

3-6-9-12 O’clock Game
in reality, 3 teams: the light shirts, the dark shirts, and the
temporary keepers
GK's switch out every 3 to 5 minutes
one team attacks the goals located at 3 and 6 o'clock -other team
attacks goals located at 9 and 12 o'clock
notice that the field is square
|
| |
| Stage IV: Game: Scrimmage |
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
| |
|
| READY-MADE PRACTICE #7
|
| |
| Stage 1a: Exercise: Clean Your Yard! |

What would happen if lots of soccer balls were left out in the front
yard, and mom came home? Obviously, the yard would have to be cleaned!
The team that wins is the team with the least amount of soccer balls
left in their yard after one minute. Send them to the other yard!
This exercise works on striking. The middle zone is about 5 yards
wide, while the end zones closer to 20. If a ball does not make it
across the middle, go get it. Coaches help keep the balls in. |
| |
| Stage lb : Exercise : The Holy Grail |
Divide
the players into two teams. Both teams spread around the circle with a
ball. Notice the teams are intermixed.
When signal is given, players strike the balls at the cones (the small
kind that fall over when hit with a ball). Team that wins is team that
knocks down last cone - the "Holy Grail."
This exercise works on striking. Coaches, keep a good eye out for form -
is ankle locked? Is plant foot pointed at target? Is center of gravity
lowered? Is foot touching the ball center? |
| |
| Stage II : Game : Pass Thru Game |

Pass Thru Game
Two teams
The goals are approximately five feet wide
One point is given for passing the ball through the big goals to
a teammate on the other side
No team may score two consecutive goals on the same goal; must go
to another goal to score the next goal
Players are allowed to go behind the goals
The distance between each goal is approximately 30 yds.
|
| |
| Stage III : Game : Beat the End-Man
Game |

Beat the End-Man Game
Two teams
In this example, one end-man guards the end line for each team;
this could be an adult, the coaches, or additional players. Also,
more than one end-man could be used.
Goals are scored when the attacking team passes the ball over the
end line past the end-man
Teams attack one end line and defend one end line
The coach can add two end-men per end to make the game more
challenging
If using only one end man, the field can be made narrower to
better challenge offense
|
| |
| Stage IV: Game : Scrimmage |
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
|
READY-MADE PRACTICE #8
|

Stage 1a: Exercise: Cone & Back
The first player from each line dribbles towards the cone. Once
reaching the cone, each player turns and dribbles back.
The exercise is designed to work on controlling body and ball,
particularly teaching the players how to turn while on the dribble.
A number of surfaces can be used to turn the ball: the bottom of the
foot, the outside, the inside, the heel, a fake kick and then pull back,
behind the plant foot (Cruyff), fake one way and then turn the other,
etc. |
| |
| Stage 1b: Exercise: Easter Egg Hunt |

This exercise can be done in
conjunction with the "Cone & Back' exercise, as they are very similar.
Players can either dribble in and leave the balls in the middle, or, as
is diagrammed below, they can come to the middle to retrieve a ball.
Again, the surface of the foot that is used both in dribbling, leaving
it, or turning - can be designated. |
| |
| Stage II : Game : End Zone Game |

End Zone Game
Two teams
Both teams attack one direction
A goal is scored when the ball can be passed to a teammate
standing in the end zone; this teammate cannot be stationed there;
he must be in the field like everyone else, but must rush in to get
the ball
Or, a goal could be awarded by dribbling into this zone
Or, a goal could be awarded to those who can stop the ball 'dead'
in this zone
|
| |
| Stage III: Game: 3 vs. 3 + 1 Game |

3 vs. 3 + 1 Game
the neutral player plays with whatever team has the ball
in reality, the game is always 4 vs. 3
|
| |
Stage IV: Game : Scrimmage
|
Use small-sided goals. Goals scored
above knee height do not count. Make the game a fair one by dividing
the best players onto different teams.
|
| |
|
| READY-MADE PRACTICE #9 |
| |
Stage 1a: Exercise: Farm Animals
Escape!
|
This
exercise is hilarious! Divide the players into two teams, and set them
up accordingly. Assign one player, each team, to be an animal - a cow,
duck, sheep, pig, and horse, for instance. When each player receives his
assignment, he must make the sound that animal makes, i.e. a duck
'quacks,' cow 'moos,' etc.
When the coach calls out "SHEEP!," he sends a ball into the grid. The
two players assigned sheep (one from each team) make the 'baaaaaa'
sound, and rush into the grid to play 1 vs. 1, trying to score by
playing a ball past the other players, who guard the end line. When the
ball goes out, they clear out, and the coach calls another animal. The
coach can call 2 vs. 2, if desired. Change animals periodically. |
| |
Stage 1b: Exercise: Scram!
|
Notice
players occupy four corners of the field - greys on one end, white
shirts on other.
When the coach plays a ball in, one player from each line enters, making
it 2 vs. 2. As soon as the ball is out, the coach calls out "SCRAM!,"
and and the players leave the grid.
Balls are served in quickly, and players asked to be ready. Small goals
have no keepers. |
| |
Stage II : Game : Pass Thru Game
|

Pass Thru Game
Two teams
The goals are approximately five feet wide
One point is given for passing the ball through the big goals to
a teammate on the other side
No team may score two consecutive goals on the same goal; must go
to another goal to score the next goal
Players are allowed to go behind the goals
The distance between each goal is approximately 30 yards.
|
| |
| Stage III: Game: The Four Corner
Game |

Four Corner Game
Two teams
Each team attacks one direction -A goal can be scored through the
flags in either corner, i.e. each team can score on 2 goals
If one goal is well defended, it means that the other goal is
probably available
This game fosters the decision about where, when, and why to
attack
|
| |
Stage IV: Game : Scrimmage
Use small-sided goals. Goals scored above knee height do not count.
Make the game a fair one by dividing the best players onto different
teams.
|
|
| READY-MADE PRACTICE #10 |
Stage 1a: Exercise: Dribble in the Square
|
: As players dribble, the coach walks
around holding up fingers. Players must count how many. Also, what
color is my shirt? Where is the nearest tree?
Change or Clear Out: When players hear the 'change' command,
they leave the ball they are dribbling and get a different one. When
they hear 'clear out,' they quickly dribble out of grid.
Freeze Tag: The one "freeze tagger" chases the others, who
each dribble a ball. If touched, they "freeze," only unfrozen if a
teammate rolls the ball between their legs. Rotate taggers.
Nutmeggers: Players partner up. One player has ball at feet,
other no ball. Those with no ball spread legs a little wider than
shoulder width. Dribblers tap ball between legs (nutmegging) of
standers. Dribblers should not go to same person two times in a row.
How many nutmegs in 30 sec.?
Bridge Builders: Players partner up. One player has ball,
other no ball. Those without ball spread out inside the square, stand
feet together. Players with ball dribble around inside square,
touching ball around one side of stander while running around other to
get ball (bridge). In other words, if you touch ball around right side
of stander, run around left. Switch after 30 seconds?
Change Tag: One "tagger" chases dribblers. When tagged, tagger
gets ball, "tagged" becomes tagger. Players keep eyes on tagger at all
times, since tagger constantly changing.
|
 |
| |
| Stage lb : Exercise: Shark and
Minnows |

One player designated as defender in
grid (shark). The rest (minnows) get ball and align themselves at end of
grid.
The minnows job: dribble to other side. The shark's job is to win any
ball, and send it out of grid. Those who make it to other side must wait
until everyone else's fate is decided, and coach signals second round to
begin. Those whose balls get sent out, become sharks. Each round
increasingly difficult.
Last minnow declared "Minnow of Year," gets year's supply of worms,
and picture on cover of FishWorld Magazine. |
| |
| Stage II : Game : Line Soccer |

Line Soccer
light shirts attack one direction, dark shirts the other
teams score by stopping the ball on the end line
|
| |
| Stage III : Game : Knock Down the
Cones |

Knock-Down-the-Cones-Game
object of game is to knock over all of the opponents cones with
the ball
idea is to attack the cones that are least defended
|
| |
Stage IV: Game: Scrimmage:
Small-sided goals.
Goals scored above knee height do not
count. Make the game a fair one by dividing the best players onto
different teams.
|
|
WHAT ARE THE BENEFITS OF A.Y.S.A?
WHY SHOULD WE JOIN? |
- Medical and Liability Insurance for All Members: A.Y.S.A.
provides every player, coach and administrator with secondary
insurance coverage. In the event an eligible-yetuninsured person is
injured while at an A.Y.S.A. sanctioned event (practice, game,
tournament), A.Y.S.A.'s insurance acts as primary coverage. For those
with primary coverage, AYSA's insurance becomes secondary, meaning in
the event of injury, our insurance helps cover costs primary does not.
- A.Y.S.A. Newsletter: The A.Y.S.A. newsletter is
distributed to everyone registered with A.Y.S.A. Arriving four times
per year, the newsletter contains advanced and simplified coaching
articles, camp advertisements, tournament declarations, O.D.P.
announcements information regarding AYSA direction, a calendar of
soccer events, team results, pointers on gaining soccer scholarships,
whereabouts and menu of the Annual General Meeting (A.G.M.) and much,
much more!
- Coaching License Clinics: The clinics are age
appropriate: G (U-6 & U-8), F (U-8 & U-10), E (U-12 & U-14) and the D
(U-16 & U-19):
|
|
LICENSE CLINIC |
LENGTH |
COST |
PREREQUISITE |
LOCATION
|
| G License
|
3 hours |
FREE |
None |
Your area |
| F License
|
9 hours |
$30 |
None |
Your area |
| E License |
18 hours |
$60 |
None |
Your area |
| D License |
36 hours |
$85 |
Former
college player or "E" |
Your area |
| C License |
One week |
TBA |
D License |
National
loc. |
| B License |
One week |
TBA |
C License |
National
loc. |
| A License |
One week |
TBA |
B License |
National
loc. |
|
- Referee Clinics: Refereeing
is a great way to stay in shape, make money, and be involved with the
game. A.Y.S.A. can help you find the course. Below is a guide:
LICENSE CLINIC LENGTH COST PRE-REQUISITE LOCATION
Referee 16 hrs. $55 at least 12 yrs old TBA
Linesman 16 hrs. $55 at least 12 yrs old TBA
- Administrative Assistance from officers, committees, & staff:
A.Y.S.A. can help you avoid "re-inventing the wheel", by offering
guidance in the following areas:
-League and/or Club Development -Rules/Regulations & Structure
-Securing Non-Profit Status -Team Kits
- Computerized Registration, Scheduling, Financing and
Player/Administrator ID Photo Cards: There are many advantages in
registering through computer disk ... databases, an easier method of
keeping track of costs, volunteers, uniforms, etc. The United States
Soccer Federation will only accept registration on a computer disk.
And every A.Y.S.A. player/coach/administrator receives a photo I.D.
card, certifying U.S.S.F. membership, while allowing the cardholder to
participate in nationally sanctioned tournaments.
- Direct Affiliation with U.S. Youth Soccer Association and the U.S.
Soccer Federation: The U.S.Y.S.A. and U.S.S.F. are the recognized
divisions of soccer within the country. Joining A.Y.S.A. means
aligning with the same organization that produces the World Cup team.
- "U.S. Youth Soccer" magazine delivered to head coaches &
administrators: All head coaches and administrators who register with
A.Y.S.A. through computer disk will receive the US YOUTH SOCCER
magazine. Features include articles on national team players, coaching
suggestions and practice "drills," general soccer news, reports on
national team youth, etc.
- The ability to hold AYSA sanctioned tournaments: Tournaments
sanctioned by A.Y.S.A. are also sanctioned by U.S.S.F. This means that
teams from other states have permission from their state association
to enter your tournaments.
- The ability to enter into the three major A.Y.S.A. tournaments:
Your team might be interested in competing with others of similar
ability. Those include: (a) Snickers Cup: the competitive state
championship; (b) Governor's Cup: the state championship for those in
the premier leagues; (c) American Cup: the recreational tournament.
- Access to the Olympic Development Program (O.D.P.): O.D.P. is a
vehicle by which male and female players receive advanced training
and compete for positions on state, regional, Olympic, CONCACAF,
Pan-American, national, and World Cup teams. Tryouts, and a further
explanation, will be made more clear in the A.Y.S.A. newsletters.
- Director of Coaching: A.Y.S.A. hired Jason Vittrup in July of
1995. The Director of Coaching is involved with: writing for the
A.Y.S.A. newsletter, increasing A.Y.S.A. registration, leading O.D.P.,
teaching and/or assigning all coaching clinics, and conducting A.Y.S.A.
camps. He is also available to come out and meet with your
organization, if you guarantee a sizeable amount of attendees.
- The Adoption of Small-Sided Games: Besides providing games more
suited to the needs of children (rather than that of adults),
small-sided games are also aimed at reducing the number of players and
the size of field. These games assist the youngest of players with a
number of increased opportunities: more touches on the ball, more
scores and assists, less- players on the bench, more teams, more
competition, enhanced development of soccer skill, and more fun!
- Spring and Fall Soccer (if interested): Some A.Y.S.A. leagues play
year round. If you are interested, we can help find you the place to
play as much as you want.
- The Classic League: This is a state-wide league made up of teams
who desire to play the best Alabama offers. Those interested can
contact Joan Rein at (205) 979-1481.
|
|
ALL OF THIS IS YOURS FOR $10 A YEAR PER PLAYER.
THIS IS A GREAT THING TO DO FOR THE KIDS.
|
| |
|
|