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by Gary Rue
garyrue@bellsouth.net

      NOTE:  Gary did not write these exercises and tips with the idea that someone would publish them.  I subscribe to the Soccer-Coach-L e-mail list and Gary is one of the coaches that posts extremely well thought out replies.  These are some of Gary's posts that I collected for use in coaching my own teams.   I approached Gary and he was gracious enough to allow me to publish them here.  If you like what you see or have a question about one of the exercises you can reach Gary at garyrue@bellsouth.net  There are 20+ more pages of Gary's posts categorized at the Home Page of Exercises of the Day by Gary Rue. Click here and enjoy.


 

Exercise of the Day - Toe Poking and Chipping the GK

      The following exercises and techniques are not recommended for U14 and below unless the players are very adept at shooting with the inside of their foot or their instep.
         In a breakaway situation where the goalkeeper closes down space on the attacker the shooter may need a few extra finishing options - namely the toe poke and the chip.

  • Toe Poke--best used when the ball is out in front of the support foot and the GK is within 2-4 yards, still upright. The toe needs to strike the ball at ball center to keep it on the ground. The leg swing is just part of the running stride.  Toe pokes should not be taught too young (in my opinion), as it is a tough habit to replace with the technique that should be used in greater than 90% of the shooting chances.
  • Setup: The attacker starts about 40 yards out from the goal and speed dribbles or is served a ball to run onto towards goal. The more speed the attacker can generate, the better the training will be. The attacker is to toe poke a shot by the goalkeeper into goal. Initially a cone about 10 yards out from the goal can be used to imitate a GK. Ask the GK(s) to use this exercise to time their close down and not go into breakaway dives. They can try to stop the shot with low hands by stopping forward movement each time the attacker is going to touch the ball. This is a shooting exercise, but some specific techniques can be worked on with the GKs without compromising the shooting.
  • GK Chip--this technique is best used when the GK comes out too quick and
    there is still a lot of room to get the ball in the air or when the GK goes into a breakaway dive too soon.
  • Setup: Same setup as above, except the GK should come out to between 6-9 yards as the attacking is closing in on the penalty area. A cone (or stationary GK) can be placed in this area initially. Progress to using GK movement (remind the GK of their vulnerability when they come out too soon).

    To create an environment for the quick chip over a diving GK, place a ball 10 yards out from the goal. Have the attacker dribble towards the ball. As the attacker approaches, the GK times his run out to make a diving save on the stationary ball. The attacker should chip the GK as he dives. Of course, a stationary prone GK can be used. Be sure the GK protects himself with the forearms and top lower leg in front of and covering the head and torso while in this position.

    "Take the Indirect route; lure others by holding out advantages. Start out after them and arrive before them."
    Sun Tzu, The Art of War

 


 

Practice Tip - Have You Hugged Your Ball Today

       Here are just a few stretching and strengthening exercises that players over age 12 can do with a ball. It is important for players to strengthen the front and sides of their legs (shins and thigh) and stretch the backs of the legs (Achilles, hamstrings and thighs) and the back. Some of these exercises need to be done in pairs. Shin splits and thigh pulls are more often than not due to a lack of strengthening. Running works the backs of the legs, causing an over-balance of
strength. A muscle that is strengthen needs to be stretched to maintain flexibility and suppleness. Many of the strengthening exercises that are isometric in nature should be held for only a 5-10 second count, depending upon the physical maturity and condition of the player.

  • Achilles and calves - place heel of foot on ground and sole of foot on ball; lean forward; a partner on the other side will stabilize the ball
  • Hamstrings - put the Achilles of one foot on the ball and bring chest forward
  • Hamstrings and buttocks - while standing with legs straight as possible, circle the ball around the feet with the hands; spread the legs and circle the ball around each foot
  • Back and Hamstrings - with legs straight and spread, reach ball back between the legs as far as possible; bring ball forward, arching back and neck looking upward, with only toes and ball touching the ground
  • Shin and Thigh - point toe down and press top of foot against the ball; ball must be stabilized against a wall or another player; player should feel the pressure in the thigh and shin
  • Groin - same as above except use inside of the foot; player should feel the pressure in the inner thigh and groin
  • Outside Thigh and Shin - same as above except point the toes inward and use the outside of the foot
  • Thigh - with ball positioned between the backs of two players, lower into a squat position, hold and return
  • Abdominals - hold ball between feet and in the air; do crunches; or reach up and touch ball on each sit-up
  • Hip Flexors, Back, and Abdominals - resting on forearms, ball between feet and off the ground with legs as straight as possible, move the ball in a figure eight; with a partner, each player circles the ball around the other player's ball
  • Abdominals - resting on forearms, ball between feet and off the ground, bring knees to the chest, then extend the legs; with a partner, extend the legs to one side, alternating sides with the partner
  • Lateral Abdominals - lying on back with ball between feet and legs straight up in air, lower the ball to one side maintaining the "L" shape; raise up and lower to the other side
  • Arms - pushups with one hand on the ball; either do a set with each hand or alternate the ball hand on each pushup
  • Arms - do pushups with the top of the feet on top of the ball
  • Neck - with partner holding ball, press forehead against ball
    for 5-10 seconds; move to sides and back of head

 

Exercise of the Day - Short and Wide

  • Problem:

    Defense
  • players do not shift to the ball side very well;
  • players do not recover to get behind ball;
  • players are not aware of or do not mark well on the off-ball side

    Attack
  • players do not switch the point of attack from one side to the other
  • players do not play the ball wide
  • players do not move well laterally (too vertical with their runs)
  • Solution:
    Set up a very wide field (wider than normal play) and make the length fairly short (for example, for a high school team of 8v8, use 70x50).  Place three 3 yard goals on each goal line, one in the middle and about 10 yards inside each touchline. Put the team in a formation or shape; for instance, a 4-4 or a 3-5. Then play.
  • Coaching Points:
    Defense
  • Be sure the backs and the midfield shift to the ball appropriately
  • Watch for the recovery of the midfield; do they go to the ball or get behind the ball
  • Ensure the team's zonal structure or man marking is according to the coach's system
  • Make sure the off ball defenders are constantly looking at the wide off ball attacker as the defense shifts to ball
  • Look for support, balance and pressure on the ball

    Attack
  • Central players need to reverse the ball the opposite side they receive it
  • Wings need to create width as the ball is reversed
  • Wings need to look for opportunities to make lateral runs to the inside to open up overlapping opportunities for the backs and central players
  • Central players need to look for wide lateral run opportunities
  • Do the backs give good supporting opportunities
  • How well does the team counter attack out of their defensive shape

    Variation:
    Consider giving one team some shape and not the other team. Work the
    starting backs and midfield on one team.

    NOTE--only focus on the defense or the attack during a session. Have just a couple of objectives to work on and don't try to solve every problem.

 

Practice Tip - Early Skill Work

       When working on skill, coach it early in the training session, before the players are fatigued. Speed work is also best done during the early part of a practice. Note that speed work is not conditioning, but the understanding about how to be fast. This type of work requires short periods of effort and ample rest; e.g., 8 rest to 1 work unit.

       Shooting is a skill. This is one of those skills we often do at the end of practice. Consider working on it early in a training session.

       At a level where there are practices every day, alternate the speed work days with the strength training (i.e., conditioning and plyometrics) days. A practice the day before or after a game should not be a strength training day, as the players need recovery time.

        Most experts seem to agree that 48 to 72 hours are needed to fully recover from a strength related workout. Of course, this is related to the base condition and age of your players. What would be stressful to one team, may just be a decent warm-up to another.

        Well, since I've left nothing for us to work on in the latter part of training, I guess we can all go home early, huh?


 

Practice Tip - Can You "C" Me

     
        The "C" run is a curved run (in the shape of a C). The run is often used when a player off the ball is going forward ahead of the ball. It is used to "open" the player up to the field and the ball.

        By being open to the field (hips and shoulders facing a large portion of the field), the player can see more and will probably have more options if he receives the ball. By being open to the ball, the passer will have better passing angles to complete the pass as shown in the following diagrams.

        Player A (below) would have to make the perfect pass to connect with B in stride. Also, B would have to look back over his shoulder to see the pass coming.


  A  B
  o  |
     |
     |
     V

          Because of B's curved run, player A now has a nice angled pass and B has a better chance to receive the ball. If it is behind or ahead of B a little, he should be able to adjust his run. Also, B should be facing the direction he would like to attack when he receives the ball.


  A  B__
  o     \
          \
           |
           |
           V

         Try the above sequences and see how difficult the passing is with a vertical run. Sometimes, it's best not to be straight forward.

"Just as water has no absolute Position, the Strategy has
no absolute Direction. Those who can follow their opponent's
transformations to take triumph, may be called genius."
Sun Tzu, The Art of War


 

Exercise of the Day - No Tackling


        When an attacker is going on goal, the first thing a defender should do is slow him down. Secondly, he should steer (shepherd) the attacker away from the goal (preferably to his weakest leg side). Third, he should prevent or interfere with the shot.

        Notice, there were no points that say tackle the ball. A defender should only attempt a tackle on an attacker in the "scoring zone" when he supported by other defenders. The following exercise helps to reinforce this "no tackling" mentality.

  • Setup: Defender D in on the goal line near a post with ball; Attacker A is 40 to 50 yards out; a GK is in goal.
  • Procedure: D plays a long ball out to A and closes down the ball. A receives and attempts to beat D and get a shot on goal. D is only allowed to block the shot, not tackle. Stop play after a few seconds if the defender is able to stop the attacker's momentum.
  • Coaching Points: Defender should have quick and constantly moving feet.
    The feet should never cross. A reach out of a foot to ball should be verbally identified immediately. Defender should have good lateral or backwards movement. Defender should be side-on, though the stance should close to a slightly squarer stance as the attacker gets into or near the penalty area.
  • Progression: There are several progressions that can be used.
  • #1--add a second defender that is 10 yards deeper than the first attacker and recovers after the second attacker touch; add a second attacker and move the second defender to the goal line; add a third defender that recovers from 10 yards behind the attackers after the second attacker touch; etc.
  • #2--add a second defender from the goal line (1v2); add a second attacker; add a third defender; add a third attacker; etc.
  • #3--add a second defender (from goal line) and second attacker; change to serving the ball from the halfway; add a third attacker that is only for drop support; add a third defender (from goal line) and a third attacker (serve from halfway); etc.
  • Note, sometime during the progression of adding defenders, allow tackling when there is defensive numerical superiority.

"Defend when there are inadequacies;
Attack when there is surplus."
Sun Tzu, The Art of War


 

Exercise of the Day - 5v2 - Attack

        The goal of the five players in possession of the ball on the attack in a 5v2 exercise should be to split the defenders with a pass or to at least play the ball to a teammate that is not adjacent. Note, the only option may be to adjacent player in hopes of putting the defenders in a situation where they can be split.

       The coach should set up the grid size large enough to ensure some success. I would recommend a rectangular shape over a square. Depending on the age, 12x15 is a good average grid size. Be sure the defenders are replaced frequently. One way is to have dynamic replacement by an attacker that makes a bad pass or reception. Do not allow the defenders to kick the ball out of the grid as you want to the play to keep moving.

        Some things a coach can ask of his attacking players include:
  • have an "off-ball" player check into the middle
  • have the passer move to a different position immediately after the pass, with his space to be filled by another play
  • have the adjacent player look for overlap or take-over opportunities
  • players should try to receive the ball across their bodies and not return the ball back in the same direction of the initial pass
  • have the player on ball commit a defender by dribbling at the defender before passing, if a defender does not close down
  • restrict or mandate a certain number of touches

    Coaching Points:
  • watch for players that receive the pass facing the passer; their only immediate passing option is to return the ball to the original passer
  • be sure supporting (adjacent) players react to each pass
  • watch for players that get "caught" in a corner as their options will be restricted
  • make the longest pass possible and still maintain possession
  • first touch is as important here as anywhere else; players should NOT stop the ball

The Rule of Numbers
by Sun Tzu, "The Art of War"

"When ten times greater, surround them.
When five times greater, attack them.
When two times greater, scatter them.
Even when small opponents have a strong position,
the larger opponent will capture them."


 

Exercise of the Day - 5v2 Defense

    A very good keepaway game is 5v2. The grid size is variable, but 15x12 seems to be a nice size for a defensive focus. Five players keep the ball away from two defenders.

        Defensively, the players want to do three things:

  • pressure the ball
  • stop the through ball or the one that splits the defenders
  • localize the passing options, allowing only two players to play the ball

       When attacking player A1 has the ball, defender D1 closes down, forcing the ball towards A2. D2 is dropped back maybe 4yards  behind D1 and between A1 and A2. D2 the key to not allowing A1 to connect on a pass to A3, A4, or A5.

      When the ball is played to A2, D1 should drop back and support D2 as D2 closes down A2 forcing play back towards A1. It is very important that D1 does not chase ball as a gap between he and D2 will form. Also, D2 must decide how to support D1 as A2 will have options to A3, A4, or A5.

      The exception to this may be a weak pass or a double team opportunity. If the defense works it right, only A1 and A2 will touch the ball.

      Defensive support, direction attacking player with ball is forced and communication are things that can be worked on in this numbers down exercise.


Practice Tip - Returning to Play from Injury

     
         Below is information I have collected from a couple of sources on how to test players to see if they are fit to play after a leg or foot injury. Some of these things can and should be done on the sideline during a game. Each activity is timed and/or counted for the non-injured leg first. The injured leg is deemed to be healthy enough if it can reach 85% of the time or reps of the uninjured appendage.

  • Balance: single leg volley kick; 30 reps or loss of balance

    Strength:
  • vertical jump test #1 - standing on one leg, maximum leap and land; compare height of jump
  • vertical jump test #2 - standing on one leg, jump a consecutive series of 10 jumps on one leg; time jumps and compare

    Propriceptors:
  • single hop for distance (twice)
  • timed hop for 7 yards
  • cross over hop - hop over a line up and wide as far as possible, then back, then back again (player must maintain balance)

    Coach looks for signs of injury in:
  • straight ahead running
  • backward running
  • side shuffles
  • Cariocas
  • figure 8's
  • zig-zags with 45-60 degree cuts
  • shuttle runs

    Coach looks for signs of injury in functional test with ball; various methods of passing (all parts of foot) and shooting. Distances should cover 5 yards progressing to 30.

 


 

 
 
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