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PAGE 33
by Gary Rue
garyrue@bellsouth.net
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NOTE: Gary did not write these exercises and tips with the
idea that someone would publish them. I subscribe to the
Soccer-Coach-L e-mail list and Gary is one of the coaches that
posts extremely well thought out replies. These are some of
Gary's posts that I collected for use in coaching my own teams.
I approached Gary and he was gracious enough to allow me to
publish them here. If you like what you see or have a
question about one of the exercises you can reach Gary at
garyrue@bellsouth.net
There are
50+ more pages of Gary's posts
categorized at the Home Page of Exercises
of the Day by Gary Rue. Click here and enjoy.
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Practice Tip: Reward - Don't Punish |
Some coaches have a problem with post competition
exercises for the losing
player or team. This is conceived (rightly so) as a form of punishment. Having a reason to
win is often a good motivator, especially in practice. Punishment is generally not as the
players tend to play more "not to lose," than "to win." Perhaps the
same results can be achieved with a different approach.
Before the competition, explain what the post
competition exercise will be.
Then explain the "reward" for the winning team. It is often beneficial to have
the winning team do the same exercise, just with fewer reps. That way, it appears more as
a reward than a penalty.
It is generally not advised to make these reward
exercises too intense or fatiguing - they should be a good reminder that there are often
rewards that await the best competitor.
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Practice
Tip - Time It! |
Soccer players sometimes fall into a speed rut - that
is, they find a certain speed zone and they have a tough time moving out of it.
Unfortunately, there is often another level or two of speed that they can get their bodies
to attain. Soccer is played at different speed levels and change of pace is a critical
element in a soccer player's tool kit. Many players can run faster than they do. Often,
they just don't realize that they are not going at maximum effort in certain situations.
The coach can use a simple device to encourage the
players to run at maximum speed. By using a stopwatch and timing a certain part of an
exercise pattern, the coach can help the player discover and establish the importance of
maximum speed at given times.
For example, use a wall pass setup (figure below).
Player A dribbles a ball to a certain point and makes a pass to B, who wall passes back to
A. Player A can be timed at the time he releases the ball or passes a mark (whichever
comes first). The time is stopped when the player crosses another mark (say 10 yards
away).
- A
\
/
-\- - - - - - - - - - -
: \
: \ (1)
: \
: B (timing area)
: /
: / (2)
: /
-:- - - - - - - - - - -
/
\
V
In another example (figure below), a wing
halfback (A) plays the ball to a checking forward (B) who drops it to a center halfback
(C). C plays a long ball to the corner flag for A to run onto. A's run can be timed from
some arbitrary line behind B that represents the off-side demarcation (a passive defender
could be placed there to represent this off-side line). The end line could be 10-40 yards
away for the time. In this exercise, A gets to set up his run by timing his crossing of
the off-side line with the playing of the long ball from the center half.
- A
C
: \ (2) / /
: \ / /
: \ (1) / /
: \ / /
: \ / /
: \ / / (3)
: B /
: /
-: - - - /- - D
: /
: / timing area
: /
-: - /- - - - -
V /
It is important that the timed player hear his times
immediately and that he run through the exercise at least three times. The
availability of the time will give the player a reason for maximum effort. The coach needs
to make the time the player's personal time. It shouldn't be used as a team competition.
When a player practices at maximum speed, two
things occur, the timings of exercise help to carry over to the game. Secondly, the player
discovers that
extra gear and learns how to elevate his speed at the right time.
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Practice
Tip: GK Exchange |
During a inner team scrimmage with two large goals
and goalkeepers (GKs),
every minute or so the coach should signal for the GKs to exchange goals. Emphasize the
need to sprint to recover to their new goal. Now the field players have to decide, do we
maintain possession until our new GK gets back or do we attack the unattended goal and
risk loss of possession?!
The GKs are responsible for any scores that occur on
their new goal as soon as the coach signals. The GKs should keep their own goal count for
any
competitive rewards or punishments associated with the game.
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Practice
Tip - Station-ary (Circuit Training) |
Circuit training is where different
exercises are designed on different areas of the practice field. Small
groups of players perform their station exercise and then move on to the
next station. This movement from station to station can be timed or after
a certain number of repetitions. If there are more stations then there are
coaches, then communicating the desired exercise at each station is a
problem.
To overcome this problem, the coach can
prepare diagrams or text on 3x5 cards or poster board. When the players
get to each station, they can read what they are to do and start
performing the exercise.
For example, a three station footwork
circuit is used as an example below. The exercises could be written on a
3x5 card for each station and given to the leader of each group when they
get to that station:
-
Speed Ladder
-
1(foot)-in
-
2-in
-
2-in, 1-out lateral forward
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2-in, 1-out lateral backwards
-
cross-over step, 1-in, 2-out (diagramed with L1, R2, L3, etc.
notation where L=left along with the step sequence number)
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Sticks, 2 sections of
6 sticks separated by 10 yards; 18" between sticks
-
run through, 1-in
-
lateral shuffles forward
-
lateral shuffles backwards
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double leg hops
-
single leg hop; left through section 1, right through section 2
-
Balls, 5 yards apart
in a zigzag formation
-
lateral shuffles forward around balls
-
lateral shuffles backwards around balls
-
scissors move around each ball
-
step over move around each ball
-
step on ball, both feet (i.e., right steps lightly on ball and
slides off as the left foot stops on ball)
After the players complete their cycle, they could do a rest exercise such
as sit-ups or dribble a ball around until it's time to move to the next
station.
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Exercise of the Day--Dribbling Circuit |
Breaking up different exercises into stations can let the players experience
different skills training and break up the monotony of skill exercises. One
possible circuit of stations to help develop dribbling skills follows.
-
Station 1--Foundation Move
Set up several "obstacles" in a row at least 15 yards apart. The dribbler
dribbles at the obstacle and "passes" the ball to one side, running around
the opposite side. The dribbler collects his pass and continues the
dribble at the next obstacle. It is recommended that the opposite foot be used to
pass the ball on the other side of the next obstacle. Run through a couple
of repetitions.
-
Station 2--Wide Cuts
Place cones in a zigzag setup about 5-7 yards apart. Players are to dribble
to the first marker and cut/chop/pull the ball back towards the next marker.
Emphasis should be placed on the speed and explosion of the redirection
move. In fact, having the player change pace from several different
dribbling speeds between the markers is beneficial. The type of
redirection move could be a coach's restriction on each rotation. Run through this for
a couple of repetitions.
-
Station 3--Quick Cuts
Place several cones, flags or flex-sticks 2-3 feet apart. Dribblers are to
weave between them. The setup could put many markers in a row, or it could
be three markers (for a quick right/left weave) followed by 5 yards to the
next set of three, etc. Emphasis is on the quick touches needed to
maneuver between the markers. For variation, change the distance between the
individual markers and restrict the part of the foot or the foot to be
used.
Run through several repetitions.
-
Station 4--Speed Cuts
Mark two parallel lines separated by 10 yards. Two players with a ball
each
face each other in the middle with the lines to their left and right. On
the
signal, they dribble to the same line, cut the ball back at the line and
dribble to the other line, cutting the ball back and running past the start
marker. Emphasis is put on controlling a ball at speed, in order to quickly
reverse direction. Using the second player adds a little competitive impetus to the exercise.
Run this exercise both ways.
The coach could separate the team into one to four groups, depending upon
how many players there are and how many stations he and assisting coaches
can or need to monitor at the same time. Remember that circuit training of
this nature is actually conditioning with the ball. Consider rest breaks
or exercises between stations or between repetitions if speed is being
emphasized more than endurance. Of course the circuit could be run in 2-3
sets. By increasing the number of players per group and/or reducing the
number of markers, automatically builds in some rest periods.
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